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Ken
Ken

Senka Snap Kick

↓↘→Kthen→HK
Senka Snap Kick
发生
10
持续
10-12
恢复
25
命中
D
防御
-3
伤害
800
必杀技

A roundhouse that can be used to combo from Jinrai Kick. Effective when used to make a combo after landing a Jinrai Kick.

派生・强度差异

技能发生命中防御伤害
Senka Snap Kick10D-3800
OD Senka Snap Kick10D-4800

Evaluation

A roundhouse that can be used to combo from Jinrai Kick. Effective when used to make a combo after landing a Jinrai Kick.

How to Use

Notes on how Ken uses Senka Snap Kick — combo routes, pressure, whiff punishes — to be added.

How to Counter

Senka is the HK follow-up off Jinrai Kick (236K) — most often seen inside the HP → 236HK string, which is the context that matters.

Recommended counters

Interrupting the HP → 236HK string

  • The HP → 236K window has a gap — a jab interrupts it (hard but worth it)
    • Even if Ken goes for 236MK instead, that's a true block string so mashing is free
    • Tight execution, big reward — for confident reactors

Drive Impact on the follow-up read

  • If you can't interrupt, hold block and resist the urge to mash
  • When you read a follow-up, Drive Impact is extremely effective
  • Without DI, Ken defaults to the fastest 236K → 6LK